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| Sphere (const glm::vec3 &position, float radius) |
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float | radius () const |
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void | setRadius (float radius) |
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const glm::vec3 & | position () const |
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void | setPosition (const glm::vec3 &position) |
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bool | contains (const Sphere &other) const |
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virtual bool | intersects (const Sphere &other) const override |
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virtual bool | nearTo (const TAABB< int > &aabb) const override |
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virtual bool | containedBy (const TAABB< int > &aabb) const override |
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template<typename T > |
static Sphere | containing (const TAABB< T > &aabb) |
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glm::vec3 | m_position |
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float | m_radius |
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The documentation for this class was generated from the following files:
- src/geometry/sphere.h
- src/geometry/sphere.cpp
- src/geometry/sphere.inl