Voxellancer  0.3
A game about voxels in space
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SplitData Class Reference
Collaboration diagram for SplitData:
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Public Member Functions

 SplitData (WorldObject *worldObject)
 
void addVoxel (Voxel *voxel)
 
WorldObjectexWorldObject ()
 
std::vector< Voxel * > splitOffVoxels ()
 
glm::ivec3 llf ()
 

Protected Attributes

WorldObjectm_exWorldObject
 
std::vector< Voxel * > m_splitOffVoxels
 
glm::ivec3 m_llf
 

The documentation for this class was generated from the following files: