Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for SplitDetector, including all inherited members.
address(const glm::ivec3 &pos) (defined in SplitDetector) | SplitDetector | protected |
clear() (defined in SplitDetector) | SplitDetector | protected |
createSplitData(WorldObject *worldObject) (defined in SplitDetector) | SplitDetector | protected |
fillColor(const glm::ivec3 &start, int groupId) (defined in SplitDetector) | SplitDetector | protected |
findSplits(WorldObject *worldObject) (defined in SplitDetector) | SplitDetector | protected |
init(WorldObject *worldObject) (defined in SplitDetector) | SplitDetector | protected |
m_llf (defined in SplitDetector) | SplitDetector | protected |
m_nextGroupId (defined in SplitDetector) | SplitDetector | protected |
m_size (defined in SplitDetector) | SplitDetector | protected |
m_splitDataList (defined in SplitDetector) | SplitDetector | protected |
m_stack (defined in SplitDetector) | SplitDetector | protected |
m_voxelArray (defined in SplitDetector) | SplitDetector | protected |
m_x (defined in SplitDetector) | SplitDetector | protected |
m_xy (defined in SplitDetector) | SplitDetector | protected |
searchSplitOffs(std::list< WorldObjectModification > &worldObjectModifications) (defined in SplitDetector) | SplitDetector | |
splitDataList() (defined in SplitDetector) | SplitDetector | |
visit(const glm::ivec3 &p) (defined in SplitDetector) | SplitDetector | protected |
voxelGroup(const glm::ivec3 &pos) (defined in SplitDetector) | SplitDetector | protected |