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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for StereoViewEye, including all inherited members.
| camera() const (defined in StereoViewEye) | StereoViewEye | |
| draw(const Scene &scene, const CameraHead &cameraHead) (defined in StereoViewEye) | StereoViewEye | |
| fbo() (defined in StereoViewEye) | StereoViewEye | |
| m_antialiasing (defined in StereoViewEye) | StereoViewEye | protected |
| m_camera (defined in StereoViewEye) | StereoViewEye | protected |
| m_distortionScale (defined in StereoViewEye) | StereoViewEye | protected |
| m_fbo (defined in StereoViewEye) | StereoViewEye | protected |
| m_offset (defined in StereoViewEye) | StereoViewEye | protected |
| m_side (defined in StereoViewEye) | StereoViewEye | protected |
| m_textureSize (defined in StereoViewEye) | StereoViewEye | protected |
| setViewportResolution(const glm::ivec2 &viewportResolution) (defined in StereoViewEye) | StereoViewEye | |
| StereoViewEye(const glm::ivec2 &viewportResolution, const StereoRenderInfo &stereoRenderInfo, EyeSide side) (defined in StereoViewEye) | StereoViewEye | |
| ~StereoViewEye() (defined in StereoViewEye) | StereoViewEye |