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| StereoViewEye (const glm::ivec2 &viewportResolution, const StereoRenderInfo &stereoRenderInfo, EyeSide side) |
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FrameBuffer & | fbo () |
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const Camera & | camera () const |
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void | setViewportResolution (const glm::ivec2 &viewportResolution) |
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void | draw (const Scene &scene, const CameraHead &cameraHead) |
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glm::vec3 | m_offset |
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EyeSide | m_side |
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Property< std::string > | m_antialiasing |
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float | m_distortionScale |
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glm::ivec2 | m_textureSize |
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std::unique_ptr< Camera > | m_camera |
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std::unique_ptr< FrameBuffer > | m_fbo |
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The documentation for this class was generated from the following files: