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Voxellancer
0.3
A game about voxels in space
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#include <visuals.h>
Public Member Functions | |
| Visuals (uint32_t color, float emissiveness) | |
| uint32_t | color () const |
| void | setColor (uint32_t color) |
| float | emissiveness () const |
| void | setEmissiveness (float emissiveness) |
Static Public Member Functions | |
| static Visuals | fromProperties (const std::string &prefix) |
Protected Attributes | |
| uint32_t | m_color |
| float | m_emissiveness |
Provides all attributes needed to render something with all currently implemented visual effects