Voxellancer
0.3
A game about voxels in space
|
#include <visuals.h>
Public Member Functions | |
Visuals (uint32_t color, float emissiveness) | |
uint32_t | color () const |
void | setColor (uint32_t color) |
float | emissiveness () const |
void | setEmissiveness (float emissiveness) |
Static Public Member Functions | |
static Visuals | fromProperties (const std::string &prefix) |
Protected Attributes | |
uint32_t | m_color |
float | m_emissiveness |
Provides all attributes needed to render something with all currently implemented visual effects