Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for VoxelDebrisGenerator, including all inherited members.
createAngularSpeed() (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
createDirectionalSpeed() (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
createLifetime() (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
createScale() (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | protected |
m_color (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_creator (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_density (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | protected |
m_emissiveness (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_force (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_forceRandomization (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_impactVector (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_lifetime (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_lifetimeRandomization (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_orientation (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | protected |
m_particleAngularBaseForce (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_particleAngularDampening (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_particleBaseForce (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_particleDampening (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_position (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_scale (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_scaleRandomization (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
m_spawnProbability (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | protected |
setColor(int color) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setDensity(int density) (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | |
setEmissiveness(float emissiveness) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setForce(float force, float randomization=0.0f) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setImpactVector(const glm::vec3 &impactVector) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setLifetime(float lifetime, float randomization=0.0f) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setOrientation(const glm::quat &orientation) (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | |
setPosition(const glm::vec3 &position) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setScale(float scale, float randomization=0.0f) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
setSpawnProbability(float spawnProbability) (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | |
spawn() (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | |
VoxelDebrisGenerator(const VoxelCluster *creator) (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | |
VoxelParticleSpawnBase(const VoxelCluster *creator, char *dampeningName, char *angularDampeningName, char *baseForceName, char *angularBaseForceName) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
~VoxelDebrisGenerator() (defined in VoxelDebrisGenerator) | VoxelDebrisGenerator | virtual |