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void | setPosition (const glm::vec3 &position) |
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void | setOrientation (const glm::quat &orientation) |
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void | setScale (float scale, float randomization=0.0f) |
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void | setForce (float force, float randomization=0.0f) |
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void | setLifetime (float lifetime, float randomization=0.0f) |
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void | setColor (int color) |
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void | setEmissiveness (float emissiveness) |
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void | setImpactVector (const glm::vec3 &impactVector) |
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| VoxelParticleSpawnBase (const VoxelCluster *creator, char *dampeningName, char *angularDampeningName, char *baseForceName, char *angularBaseForceName) |
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glm::vec3 | createDirectionalSpeed () |
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glm::vec3 | createAngularSpeed () |
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float | createLifetime () |
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const VoxelCluster * | m_creator |
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glm::vec3 | m_position |
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float | m_scale |
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float | m_scaleRandomization |
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float | m_force |
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float | m_forceRandomization |
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float | m_lifetime |
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float | m_lifetimeRandomization |
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int | m_color |
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float | m_emissiveness |
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glm::vec3 | m_impactVector |
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Property< float > | m_particleDampening |
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Property< float > | m_particleAngularDampening |
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Property< float > | m_particleBaseForce |
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Property< float > | m_particleAngularBaseForce |
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The documentation for this class was generated from the following files: