|
void | bindTo (glow::Program *program, glow::VertexArrayObject *vao, int bindingIndex) |
|
|
void | setupVertexAttribute (glow::Program *program, glow::VertexArrayObject *vao, const std::string &name, GLboolean normalised, int bindingNum, GLint offset) |
|
void | initialize () |
|
virtual void | beforeContextDestroy () override |
|
virtual void | afterContextRebuild () override |
|
|
bool | m_initialized |
|
glow::ref_ptr< glow::Buffer > | m_vertexBuffer |
|
The documentation for this class was generated from the following files:
- src/voxeleffect/voxelmesh.h
- src/voxeleffect/voxelmesh.cpp