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void | bindTo (glow::Program *program, glow::VertexArrayObject *vao, int bindingIndex) |
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void | setupVertexAttribute (glow::Program *program, glow::VertexArrayObject *vao, const std::string &name, GLboolean normalised, int bindingNum, GLint offset) |
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void | initialize () |
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virtual void | beforeContextDestroy () override |
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virtual void | afterContextRebuild () override |
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bool | m_initialized |
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glow::ref_ptr< glow::Buffer > | m_vertexBuffer |
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The documentation for this class was generated from the following files:
- src/voxeleffect/voxelmesh.h
- src/voxeleffect/voxelmesh.cpp