Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
VoxelNeighbourHelper (VoxelCluster *voxelCluster, bool includeDiagonals=true) | |
const std::vector< Voxel * > & | neighbours (const glm::ivec3 &pos) |
const std::vector< Voxel * > & | neighbours (Voxel *voxel) |
Protected Member Functions | |
void | considerNeighbour (const glm::ivec3 &pos, const glm::ivec3 &offset) |
Protected Attributes | |
VoxelCluster * | m_voxelCluster |
std::vector< Voxel * > | m_neighbours |
bool | m_includeDiagonals |