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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for VoxelParticleSpawnBase, including all inherited members.
| createAngularSpeed() (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| createDirectionalSpeed() (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| createLifetime() (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_color (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_creator (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_emissiveness (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_force (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_forceRandomization (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_impactVector (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_lifetime (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_lifetimeRandomization (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_particleAngularBaseForce (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_particleAngularDampening (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_particleBaseForce (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_particleDampening (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_position (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_scale (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| m_scaleRandomization (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |
| setColor(int color) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setEmissiveness(float emissiveness) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setForce(float force, float randomization=0.0f) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setImpactVector(const glm::vec3 &impactVector) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setLifetime(float lifetime, float randomization=0.0f) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setOrientation(const glm::quat &orientation) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setPosition(const glm::vec3 &position) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| setScale(float scale, float randomization=0.0f) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | |
| VoxelParticleSpawnBase(const VoxelCluster *creator, char *dampeningName, char *angularDampeningName, char *baseForceName, char *angularBaseForceName) (defined in VoxelParticleSpawnBase) | VoxelParticleSpawnBase | protected |