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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for VoxelRenderer, including all inherited members.
| afterContextRebuild() override (defined in VoxelRenderer) | VoxelRenderer | protectedvirtual |
| afterDraw() (defined in VoxelRenderer) | VoxelRenderer | |
| beforeContextDestroy() override (defined in VoxelRenderer) | VoxelRenderer | protectedvirtual |
| ContextDependant() (defined in ContextDependant) | ContextDependant | |
| createAndSetupShaders() (defined in VoxelRenderer) | VoxelRenderer | protected |
| draw(VoxelCluster &cluster) (defined in VoxelRenderer) | VoxelRenderer | |
| instance() (defined in VoxelRenderer) | VoxelRenderer | static |
| m_emissivenessUniform (defined in VoxelRenderer) | VoxelRenderer | protected |
| m_modelMatrixUniform (defined in VoxelRenderer) | VoxelRenderer | protected |
| m_prepared (defined in VoxelRenderer) | VoxelRenderer | protected |
| m_program (defined in VoxelRenderer) | VoxelRenderer | protected |
| m_voxelMesh (defined in VoxelRenderer) | VoxelRenderer | protected |
| prepared() (defined in VoxelRenderer) | VoxelRenderer | |
| prepareDraw(const Camera &camera, bool withBorder=true) (defined in VoxelRenderer) | VoxelRenderer | |
| program() (defined in VoxelRenderer) | VoxelRenderer | static |
| s_instance (defined in VoxelRenderer) | VoxelRenderer | protectedstatic |
| voxelMesh() (defined in VoxelRenderer) | VoxelRenderer | static |
| VoxelRenderer() (defined in VoxelRenderer) | VoxelRenderer | protected |
| ~ContextDependant() (defined in ContextDependant) | ContextDependant |