Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for VoxelRenderer, including all inherited members.
afterContextRebuild() override (defined in VoxelRenderer) | VoxelRenderer | protectedvirtual |
afterDraw() (defined in VoxelRenderer) | VoxelRenderer | |
beforeContextDestroy() override (defined in VoxelRenderer) | VoxelRenderer | protectedvirtual |
ContextDependant() (defined in ContextDependant) | ContextDependant | |
createAndSetupShaders() (defined in VoxelRenderer) | VoxelRenderer | protected |
draw(VoxelCluster &cluster) (defined in VoxelRenderer) | VoxelRenderer | |
instance() (defined in VoxelRenderer) | VoxelRenderer | static |
m_emissivenessUniform (defined in VoxelRenderer) | VoxelRenderer | protected |
m_modelMatrixUniform (defined in VoxelRenderer) | VoxelRenderer | protected |
m_prepared (defined in VoxelRenderer) | VoxelRenderer | protected |
m_program (defined in VoxelRenderer) | VoxelRenderer | protected |
m_voxelMesh (defined in VoxelRenderer) | VoxelRenderer | protected |
prepared() (defined in VoxelRenderer) | VoxelRenderer | |
prepareDraw(const Camera &camera, bool withBorder=true) (defined in VoxelRenderer) | VoxelRenderer | |
program() (defined in VoxelRenderer) | VoxelRenderer | static |
s_instance (defined in VoxelRenderer) | VoxelRenderer | protectedstatic |
voxelMesh() (defined in VoxelRenderer) | VoxelRenderer | static |
VoxelRenderer() (defined in VoxelRenderer) | VoxelRenderer | protected |
~ContextDependant() (defined in ContextDependant) | ContextDependant |