Voxellancer
0.3
A game about voxels in space
|
#include <contextdependant.h>
Protected Member Functions | |
virtual void | beforeContextDestroy ()=0 |
virtual void | afterContextRebuild ()=0 |
Friends | |
class | ContextProvider |
A ContextDependant is a class that has resources bound to the current GL context and must thus be notified before and after the context is rebuilt by the ContextProvider