Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
WorldObjectCollision (WorldObject *worldObjectA, WorldObject *worldObjectB) | |
WorldObject * | worldObjectA () |
WorldObject * | worldObjectB () |
std::list< VoxelCollision > & | voxelCollisions () |
void | addVoxelCollision (VoxelCollision &voxelCollision) |
Protected Attributes | |
WorldObject * | m_worldObjectA |
WorldObject * | m_worldObjectB |
std::list< VoxelCollision > | m_voxelCollisions |