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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldTreeGeode, including all inherited members.
| aabb() const (defined in WorldTreeGeode) | WorldTreeGeode | |
| addIntersectingLeaf(WorldTreeNode *leaf) (defined in WorldTreeGeode) | WorldTreeGeode | |
| containingNode() (defined in WorldTreeGeode) | WorldTreeGeode | |
| containingNode() const (defined in WorldTreeGeode) | WorldTreeGeode | |
| intersectingLeafs() (defined in WorldTreeGeode) | WorldTreeGeode | |
| isPassive() (defined in WorldTreeGeode) | WorldTreeGeode | |
| m_aabb (defined in WorldTreeGeode) | WorldTreeGeode | protected |
| m_containingNode (defined in WorldTreeGeode) | WorldTreeGeode | protected |
| m_intersectingLeafs (defined in WorldTreeGeode) | WorldTreeGeode | protected |
| m_passive (defined in WorldTreeGeode) | WorldTreeGeode | protected |
| m_worldObject (defined in WorldTreeGeode) | WorldTreeGeode | protected |
| removeIntersectingLeaf(WorldTreeNode *leaf) (defined in WorldTreeGeode) | WorldTreeGeode | |
| setAABB(const IAABB &aabb) (defined in WorldTreeGeode) | WorldTreeGeode | |
| setContainingNode(WorldTreeNode *node) (defined in WorldTreeGeode) | WorldTreeGeode | |
| setWorldObject(WorldObject *worldObject) (defined in WorldTreeGeode) | WorldTreeGeode | |
| worldObject() (defined in WorldTreeGeode) | WorldTreeGeode | |
| worldObject() const (defined in WorldTreeGeode) | WorldTreeGeode | |
| WorldTreeGeode(WorldObject *worldObject) (defined in WorldTreeGeode) | WorldTreeGeode | |
| ~WorldTreeGeode() (defined in WorldTreeGeode) | WorldTreeGeode | virtual |