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    Voxellancer
    0.3
    
   A game about voxels in space 
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Public Member Functions | |
| WorldTreeGeode (WorldObject *worldObject) | |
| WorldObject * | worldObject () | 
| const WorldObject * | worldObject () const | 
| void | setWorldObject (WorldObject *worldObject) | 
| WorldTreeNode * | containingNode () | 
| const WorldTreeNode * | containingNode () const | 
| void | setContainingNode (WorldTreeNode *node) | 
| const IAABB & | aabb () const | 
| void | setAABB (const IAABB &aabb) | 
| std::list< WorldTreeNode * > & | intersectingLeafs () | 
| void | addIntersectingLeaf (WorldTreeNode *leaf) | 
| void | removeIntersectingLeaf (WorldTreeNode *leaf) | 
| bool | isPassive () | 
Protected Attributes | |
| WorldObject * | m_worldObject | 
| WorldTreeNode * | m_containingNode | 
| IAABB | m_aabb | 
| bool | m_passive | 
| std::list< WorldTreeNode * > | m_intersectingLeafs |