Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldTreeScanner, including all inherited members.
callHooks() (defined in WorldTreeScanner) | WorldTreeScanner | protected |
foundWorldObjects() (defined in WorldTreeScanner) | WorldTreeScanner | |
lostWorldObjects() (defined in WorldTreeScanner) | WorldTreeScanner | |
m_foundWorldObjects (defined in WorldTreeScanner) | WorldTreeScanner | protected |
m_lostWorldObjects (defined in WorldTreeScanner) | WorldTreeScanner | protected |
m_scanCountdown (defined in WorldTreeScanner) | WorldTreeScanner | protected |
m_scanInterval (defined in WorldTreeScanner) | WorldTreeScanner | protected |
m_scanRadius (defined in WorldTreeScanner) | WorldTreeScanner | protected |
m_worldObjects (defined in WorldTreeScanner) | WorldTreeScanner | protected |
onFoundWorldObject(WorldObject *worldObject) (defined in WorldTreeScanner) | WorldTreeScanner | virtual |
onLostWorldObject(WorldObject *worldObject) (defined in WorldTreeScanner) | WorldTreeScanner | virtual |
scan(WorldObject *worldObject, const glm::vec3 &position) (defined in WorldTreeScanner) | WorldTreeScanner | protected |
scanInterval() const (defined in WorldTreeScanner) | WorldTreeScanner | |
scanRadius() const (defined in WorldTreeScanner) | WorldTreeScanner | |
setScanInterval(float scanInterval) (defined in WorldTreeScanner) | WorldTreeScanner | |
setScanRadius(float scanRadius) (defined in WorldTreeScanner) | WorldTreeScanner | |
update(float deltaSec, WorldObject *worldObject) (defined in WorldTreeScanner) | WorldTreeScanner | |
update(float deltaSec, const glm::vec3 &position) (defined in WorldTreeScanner) | WorldTreeScanner | |
update(float deltaSec, WorldObject *worldObject, const glm::vec3 &position) (defined in WorldTreeScanner) | WorldTreeScanner | protected |
worldObjects() (defined in WorldTreeScanner) | WorldTreeScanner | |
WorldTreeScanner() (defined in WorldTreeScanner) | WorldTreeScanner |