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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for WorldTreeScanner, including all inherited members.
| callHooks() (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| foundWorldObjects() (defined in WorldTreeScanner) | WorldTreeScanner | |
| lostWorldObjects() (defined in WorldTreeScanner) | WorldTreeScanner | |
| m_foundWorldObjects (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| m_lostWorldObjects (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| m_scanCountdown (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| m_scanInterval (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| m_scanRadius (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| m_worldObjects (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| onFoundWorldObject(WorldObject *worldObject) (defined in WorldTreeScanner) | WorldTreeScanner | virtual |
| onLostWorldObject(WorldObject *worldObject) (defined in WorldTreeScanner) | WorldTreeScanner | virtual |
| scan(WorldObject *worldObject, const glm::vec3 &position) (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| scanInterval() const (defined in WorldTreeScanner) | WorldTreeScanner | |
| scanRadius() const (defined in WorldTreeScanner) | WorldTreeScanner | |
| setScanInterval(float scanInterval) (defined in WorldTreeScanner) | WorldTreeScanner | |
| setScanRadius(float scanRadius) (defined in WorldTreeScanner) | WorldTreeScanner | |
| update(float deltaSec, WorldObject *worldObject) (defined in WorldTreeScanner) | WorldTreeScanner | |
| update(float deltaSec, const glm::vec3 &position) (defined in WorldTreeScanner) | WorldTreeScanner | |
| update(float deltaSec, WorldObject *worldObject, const glm::vec3 &position) (defined in WorldTreeScanner) | WorldTreeScanner | protected |
| worldObjects() (defined in WorldTreeScanner) | WorldTreeScanner | |
| WorldTreeScanner() (defined in WorldTreeScanner) | WorldTreeScanner |