6 #include "world/helper/damageimpact.h"
7 #include "world/helper/voxelaccumulator.h"
13 void forwardDamageImpacts(std::list<DamageImpact> &dampedDeadlyDamageImpacts);
14 void dontForwardTo(std::list<Voxel*> &deadVoxels);
16 std::list<DamageImpact> forwardedDamageImpacts();
21 std::list<Voxel*> *m_currentNeighbours;
22 glm::ivec3 m_currentGridCell;
26 float forwardFactor(
float dotProduct,
float fieldOfDamage,
int neighbours);
Definition: worldobject.h:43
Definition: damageforwarder.h:10