Voxellancer
0.3
A game about voxels in space
|
Public Member Functions | |
void | forwardDamageImpacts (std::list< DamageImpact > &dampedDeadlyDamageImpacts) |
void | dontForwardTo (std::list< Voxel * > &deadVoxels) |
std::list< DamageImpact > | forwardedDamageImpacts () |
Protected Member Functions | |
float | forwardFactor (float dotProduct, float fieldOfDamage, int neighbours) |
Protected Attributes | |
WorldObject * | m_currentWorldObject |
std::list< Voxel * > * | m_currentNeighbours |
glm::ivec3 | m_currentGridCell |
VoxelAccumulator< DamageImpact > | m_damageImpactAccumulator |