| Voxellancer
    0.3
    A game about voxels in space | 
| Public Member Functions | |
| void | forwardDamageImpacts (std::list< DamageImpact > &dampedDeadlyDamageImpacts) | 
| void | dontForwardTo (std::list< Voxel * > &deadVoxels) | 
| std::list< DamageImpact > | forwardedDamageImpacts () | 
| Protected Member Functions | |
| float | forwardFactor (float dotProduct, float fieldOfDamage, int neighbours) | 
| Protected Attributes | |
| WorldObject * | m_currentWorldObject | 
| std::list< Voxel * > * | m_currentNeighbours | 
| glm::ivec3 | m_currentGridCell | 
| VoxelAccumulator< DamageImpact > | m_damageImpactAccumulator |