5 #include "collision/worldobjectcollision.h"
7 #include "physics/impulse.h"
12 void parse(std::list<WorldObjectCollision>& worldObjectCollisions);
14 std::list<Impulse>& worldObjectImpulses();
18 std::list<Impulse> m_worldObjectImpulses;
Definition: voxelcollision.h:9
Definition: elasticimpulsegenerator.h:10