Voxellancer  0.3
A game about voxels in space
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elasticimpulsegenerator.h
1 #pragma once
2 
3 #include <list>
4 
5 #include "collision/worldobjectcollision.h"
6 
7 #include "physics/impulse.h"
8 
9 
11 public:
12  void parse(std::list<WorldObjectCollision>& worldObjectCollisions);
13 
14  std::list<Impulse>& worldObjectImpulses();
15 
16 
17 protected:
18  std::list<Impulse> m_worldObjectImpulses;
19 
20  void generateImpulse(VoxelCollisionParticipant &from, VoxelCollisionParticipant &to);
21 };
22 
Definition: voxelcollision.h:9
Definition: elasticimpulsegenerator.h:10