Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
void | parse (std::list< WorldObjectCollision > &worldObjectCollisions) |
std::list< Impulse > & | worldObjectImpulses () |
Protected Member Functions | |
void | generateImpulse (VoxelCollisionParticipant &from, VoxelCollisionParticipant &to) |
Protected Attributes | |
std::list< Impulse > | m_worldObjectImpulses |