22 static Game* instance();
23 static void tearDown();
27 virtual const Scene& scene()
const override;
28 virtual const CameraHead& cameraHead()
const override;
33 virtual void update(
float deltaSec)
override;
38 static Game* s_instance;
40 std::shared_ptr<HMDManager> m_hmdManager;
41 std::unique_ptr<Viewer> m_viewer;
Definition: camerahead.h:12
Definition: gamestate.h:20
Definition: hmdmanager.h:13
virtual void update(float deltaSec) override
Definition: game.cpp:60
Definition: gameplay.h:20