6 #include "utils/statemachine/state.h"
26 virtual const Scene& scene()
const;
29 virtual void update(
float deltaSec)
override;
32 virtual void onLeft()
override;
Definition: camerahead.h:12
Definition: gamestate.h:20
virtual void update(float deltaSec) override
Definition: gamestate.cpp:25
virtual void onEntered() override
Definition: gamestate.cpp:29
virtual void onLeft() override
Definition: gamestate.cpp:33