7 #include "collision/voxelcollision.h"
9 #include "physics/impulse.h"
20 void parse(
const std::list<Impulse> &impulses);
22 void dontImpulse(
const std::list<Voxel*>& voxels);
24 std::list<Impulse>& impulses();
28 std::map<const Voxel*, Impulse> m_voxelImpulseMap;
29 std::list<Impulse> m_impulses;
Definition: worldobject.h:43
Definition: voxelcollision.h:22
Definition: impulseaccumulator.h:15