6 #include <glm/gtc/quaternion.hpp>
8 #include "equipment/enginestate.h"
10 #include "utils/handle/handle.h"
28 void setShip(
Ship *ship);
30 void update(
float deltaSec);
38 void move(
const glm::vec3& vec);
39 void rotate(
const glm::vec3& euler);
41 void selectTarget(
bool next);
47 std::unique_ptr<CameraDolly> m_cameraDolly;
48 std::unique_ptr<HUD> m_hud;
49 std::unique_ptr<TargetSelector> m_targetSelector;
50 std::unique_ptr<Aimer> m_aimer;
Definition: camerahead.h:12
Definition: worldobject.h:43
Definition: missionsystem.h:9
Definition: cameradolly.h:12
Definition: abstractmove.h:5
Definition: targetselector.h:8