3 #include "worldobject/worldobject.h"
21 float lifetime()
const;
22 void setLifetime(
float lifetime);
24 virtual void update(
float deltaSec)
override;
25 virtual void onCollision()
override;
26 virtual void onSpawnFail()
override;
32 virtual void onLifetimeOver();
33 virtual void spawnExplosion() = 0;
Definition: worldobject.h:43
Definition: projectile.h:12
Definition: soundproperties.h:5