Voxellancer  0.3
A game about voxels in space
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propertydirectory.h
1 #pragma once
2 
3 #include <string>
4 
5 
13 public:
15  PropertyDirectory(const std::string& path);
16 
17  void read();
18 
19 
20 protected:
21  std::string m_path;
22 };
23 
Definition: propertydirectory.h:12