Voxellancer
0.3
A game about voxels in space
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#include <propertydirectory.h>
Public Member Functions | |
PropertyDirectory (const std::string &path) | |
void | read () |
Protected Attributes | |
std::string | m_path |
Reads a whole directory of files as property-files Prefixes the data from a file with the files basename, e.g. a property "foo.name" in a file "/some/where/bar.ini" will be stored in "bar.foo.name"