6 #include "renderpass.h"
7 #include "display/eyeside.h"
24 virtual void setup() = 0;
25 virtual int bufferCount() = 0;
27 void add(std::shared_ptr<RenderPass> pass,
int index = -1);
28 void insertAfter(std::shared_ptr<RenderPass> pass,
const std::string& after);
34 std::vector<std::shared_ptr<RenderPass>> m_passes;
Definition: renderpipeline.h:18
Definition: renderpass.h:15
Definition: framebuffer.h:17