6 #include "worldobject.h"
7 #include "property/property.h"
28 virtual WorldObjectType objectType()
const override;
30 virtual void update(
float deltaSec)
override;
45 std::unique_ptr<Character> m_character;
46 std::unique_ptr<BoardComputer> m_boardComputer;
48 std::unique_ptr<SquadLogic> m_squadLogic;
54 void updateEnginePosition();
Definition: worldobject.h:43
Definition: hardpoint.h:18
Definition: boardcomputer.h:19
Definition: character.h:15
Definition: squadlogic.h:14