3 #include <unordered_set>
6 #include "glm/gtc/quaternion.hpp"
15 static glm::vec3 calculateTravelPoint(
WorldObject&
object, glm::vec3 targetPoint);
18 static glm::vec3 calculateEvasionDirectionFor(
WorldObject&
self,
WorldObject& obstacle,
const glm::vec3& targetPoint);
19 static glm::vec3 calculateEvasionPointFor(
WorldObject&
self,
WorldObject& obstacle,
const glm::vec3& targetPoint);
Definition: worldobject.h:43
Definition: simplewayfind.h:13