Voxellancer
0.3
A game about voxels in space
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sound.h
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#pragma once
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#include <memory>
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#include <glm/glm.hpp>
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namespace
sf {
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class
Sound
;
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class
SoundBuffer;
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}
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class
Sound
{
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public
:
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enum class
Status {
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Paused, Playing, Stopped, Null
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};
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Sound
();
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Sound
(
const
sf::SoundBuffer& sound);
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~
Sound
();
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Status status();
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void
play();
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void
stop();
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void
pause();
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Sound
& setPosition(
const
glm::vec3& position);
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Sound
& setVolume(
float
volume);
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Sound
& setAttenuation(
float
attenuation);
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Sound
& setLooping(
bool
loop);
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Sound
& setRelativeToListener(
bool
relative);
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Sound
& setMinDistance(
float
distance);
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protected
:
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std::unique_ptr<sf::Sound> m_sound;
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};
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Sound
Definition:
sound.h:12
src
sound
sound.h
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