Voxellancer  0.3
A game about voxels in space
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VoxelParticleData Struct Reference

Public Types

enum  Status { Removed, Alive, Dead }
 

Public Attributes

Status status
 
glm::vec3 creationPosition
 
glm::vec3 creationEulers
 
glm::vec3 directionalSpeed
 
glm::vec3 angularSpeed
 
float creationTime
 
float deathTime
 
float scale
 
uint32_t color
 
float emissiveness
 

The documentation for this struct was generated from the following file: