5 #include "collision/worldobjectcollision.h"
12 void parse(std::list<VoxelCollision>& voxelCollisions);
13 void applyOnCollsionHooks();
15 std::list<WorldObjectCollision>& worldObjectCollisions();
16 std::list<WorldObject*>& worldObjects();
20 std::list<WorldObjectCollision> m_worldObjectCollisions;
21 std::list<WorldObject*> m_worldObjects;
Definition: voxelcollisionaccumulator.h:10
Definition: voxelcollision.h:22