Voxellancer  0.3
A game about voxels in space
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voxelcollisionaccumulator.h
1 #pragma once
2 
3 #include <list>
4 
5 #include "collision/worldobjectcollision.h"
6 
7 
8 class VoxelCollision;
9 
11 public:
12  void parse(std::list<VoxelCollision>& voxelCollisions);
13  void applyOnCollsionHooks();
14 
15  std::list<WorldObjectCollision>& worldObjectCollisions();
16  std::list<WorldObject*>& worldObjects();
17 
18 
19 protected:
20  std::list<WorldObjectCollision> m_worldObjectCollisions;
21  std::list<WorldObject*> m_worldObjects;
22 };
23 
Definition: voxelcollisionaccumulator.h:10
Definition: voxelcollision.h:22