Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
void | parse (std::list< VoxelCollision > &voxelCollisions) |
void | applyOnCollsionHooks () |
std::list< WorldObjectCollision > & | worldObjectCollisions () |
std::list< WorldObject * > & | worldObjects () |
Protected Attributes | |
std::list< WorldObjectCollision > | m_worldObjectCollisions |
std::list< WorldObject * > | m_worldObjects |