Voxellancer  0.3
A game about voxels in space
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voxelparticleremovecheck.h
1 #pragma once
2 
3 class Player;
4 struct VoxelParticleData;
5 
7 public:
8  virtual bool isDead(const VoxelParticleData& particle) = 0;
9  virtual void beforeCheck();
10 };
Definition: voxelparticledata.h:7
Definition: voxelparticleremovecheck.h:6
Definition: player.h:22