Voxellancer
0.3
A game about voxels in space
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voxelparticleremovecheck.h
1
#pragma once
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class
Player
;
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struct
VoxelParticleData
;
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class
VoxelParticleRemoveCheck
{
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public
:
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virtual
bool
isDead(
const
VoxelParticleData
& particle) = 0;
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virtual
void
beforeCheck();
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};
VoxelParticleData
Definition:
voxelparticledata.h:7
VoxelParticleRemoveCheck
Definition:
voxelparticleremovecheck.h:6
Player
Definition:
player.h:22
src
voxeleffect
particlechecks
voxelparticleremovecheck.h
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