Voxellancer
0.3
A game about voxels in space
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worldobjectmodification.h
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#pragma once
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#include <vector>
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#include <glm/glm.hpp>
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class
WorldObject
;
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class
WorldObjectModification
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{
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public
:
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WorldObjectModification
(
WorldObject
*worldObject);
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WorldObject
*worldObject();
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void
removedVoxel(
const
glm::ivec3 &pos);
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const
std::vector<glm::ivec3> &removedVoxels();
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protected
:
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WorldObject
*m_worldObject;
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std::vector<glm::ivec3> m_removedVoxels;
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};
WorldObject
Definition:
worldobject.h:43
WorldObjectModification
Definition:
worldobjectmodification.h:10
src
world
helper
worldobjectmodification.h
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