12 void detectWreckedObjects(std::list<WorldObjectModification>& worldObjectModifications);
13 std::list<WorldObject*> &wreckedObjects();
14 std::list<WorldObject*> &newWreckages();
19 std::list<WorldObject*> m_wreckedObjects;
20 std::list<WorldObject*> m_newWreckages;
Definition: worldobject.h:43
Definition: worldobjectmodification.h:10