Voxellancer  0.3
A game about voxels in space
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wrecker.h
1 #pragma once
2 
3 #include <list>
4 
5 class WorldObject;
7 
8 
9 class Wrecker
10 {
11 public:
12  void detectWreckedObjects(std::list<WorldObjectModification>& worldObjectModifications);
13  std::list<WorldObject*> &wreckedObjects();
14  std::list<WorldObject*> &newWreckages();
15 
16 protected:
17  WorldObject* wreckFromObject(WorldObject* object);
18 
19  std::list<WorldObject*> m_wreckedObjects;
20  std::list<WorldObject*> m_newWreckages;
21 
22 };
23 
Definition: worldobject.h:43
Definition: wrecker.h:9
Definition: worldobjectmodification.h:10