7 #include "geometry/range.h"
9 #include "circularhudget.h"
30 const glm::vec3& targetPoint()
const;
32 virtual void update(
float deltaSec)
override;
34 virtual bool isAt(
const Ray& ray)
const override;
37 std::unique_ptr<AimHelperHudgetVoxels> m_voxels;
39 glm::vec3 m_targetPoint;
40 glm::vec3 m_smoothTargetPoint;
45 Range m_distanceRange;
47 void calculateTargetPoint(
WorldObject* targetObject);
48 void calculatedDirection();
Definition: circularhudget.h:9
Definition: worldobject.h:43
Definition: aimhelperhudget.h:21
Definition: aimhelperhudgetvoxels.h:9