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void | setSource (glow::Texture *source) |
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void | setDestination (glow::FrameBufferObject *targetFBO, const Viewport &m_targetViewpoer) |
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virtual void | blit () |
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const GLint | TEXTURE_LOCATION = 0 |
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virtual void | initialize () |
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virtual void | initializeShaders ()=0 |
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template<typename T > |
void | setUniform (const std::string &name, const T &value) |
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virtual void | beforeContextDestroy () override |
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virtual void | afterContextRebuild () override |
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glow::Texture * | m_source |
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glow::FrameBufferObject * | m_destinationFBO |
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std::unique_ptr< ScreenQuad > | m_quad |
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Viewport | m_destinationViewport |
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bool | m_initialized |
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The documentation for this class was generated from the following files:
- src/programs/blitprogram.h
- src/programs/blitprogram.cpp
- src/programs/blitprogram.inl