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Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
| void | fillObject (WorldObject *worldObject, const std::string &filename) |
| void | fillCluster (VoxelCluster *cluster, const std::string &filename) |
Static Public Member Functions | |
| static ClusterCache * | instance () |
Protected Member Functions | |
| std::vector< Voxel * > * | getOrCreate (const std::string &filename) |
Protected Attributes | |
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std::map< std::string, std::vector< Voxel * > * > | m_items |
| std::unique_ptr< ClusterLoader > | m_loader |
| std::unique_ptr< ColorCoder > | m_colorCoder |
Static Protected Attributes | |
| static ClusterCache * | s_instance = nullptr |