Voxellancer
0.3
A game about voxels in space
|
Public Member Functions | |
void | fillObject (WorldObject *worldObject, const std::string &filename) |
void | fillCluster (VoxelCluster *cluster, const std::string &filename) |
Static Public Member Functions | |
static ClusterCache * | instance () |
Protected Member Functions | |
std::vector< Voxel * > * | getOrCreate (const std::string &filename) |
Protected Attributes | |
std::map< std::string, std::vector< Voxel * > * > | m_items |
std::unique_ptr< ClusterLoader > | m_loader |
std::unique_ptr< ColorCoder > | m_colorCoder |
Static Protected Attributes | |
static ClusterCache * | s_instance = nullptr |