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| EngineSlot (WorldObjectComponents *components, EngineSlotVoxel *voxel) |
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const EngineSlotVoxel * | voxel () const |
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const glm::vec3 & | direction () |
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void | setDirection (const glm::vec3 &direction) |
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const std::shared_ptr< Engine > & | engine () |
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void | setEngine (const std::shared_ptr< Engine > &engine) |
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void | update (float deltaSec) |
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void | onVoxelRemoval () |
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| WorldObjectSlot (WorldObjectComponents *components, int index) |
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std::list< std::string > | mountables () const |
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bool | mountable (const std::string &name) const |
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void | setMountable (const std::string &name, bool mountable) |
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WorldObjectComponents * | components () |
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const WorldObjectComponents * | components () const |
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int | index () const |
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The documentation for this class was generated from the following files: