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| FlyToTask (BoardComputer *boardComputer) |
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void | setTargetPoint (const glm::vec3 &point, const glm::vec3 &up=glm::vec3(0, 0, 0)) |
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virtual void | update (float deltaSec) override |
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virtual bool | isFinished () |
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| AiTask (BoardComputer *boardComputer) |
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BoardComputer * | boardComputer () |
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Handle< AiTask > & | handle () |
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int | scriptKey () const |
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void | setScriptKey (int key) |
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bool | isScriptLocal () const |
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void | setScriptLocal (bool local) |
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glm::vec3 | m_targetPoint |
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glm::vec3 | m_targetUp |
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float | m_minDistance |
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Handle< AiTask > | m_handle |
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BoardComputer * | m_boardComputer |
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int | m_key |
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bool | m_local |
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static const int | INVALID_KEY = -1 |
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The documentation for this class was generated from the following files:
- src/ai/basictasks/flytotask.h
- src/ai/basictasks/flytotask.cpp