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| ObjectHudgetCornerVoxels (ObjectHudgetVoxels *objectHudgetVoxels, const glm::ivec3 &baseOffset) |
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const glm::vec3 & | position () const |
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const glm::quat & | orientation () const |
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void | update (float deltaSec) |
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void | draw (int index) |
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void | addIndex (int index, uint32_t color, float scale) |
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ObjectHudgetVoxels * | m_objectHudgetVoxels |
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glm::ivec3 | m_baseOffset |
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glm::vec3 | m_position |
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glm::quat | m_orientation |
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std::vector< std::unique_ptr
< VoxelCluster > > | m_voxelClusters |
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The documentation for this class was generated from the following files: