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Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
| ObjectHudgetVoxels (ObjectHudget *hudget) | |
| ObjectHudget * | hudget () |
| void | setTargetHightlight (bool targetHightlight) |
| void | setRelationType (FactionRelationType relationType) |
| float | openingAngle () const |
| void | setOpeningAngle (float openingAngle) |
| void | update (float deltaSec) |
| void | draw () |
| bool | isAt (const Ray &ray) const |
Protected Attributes | |
| ObjectHudget * | m_hudget |
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std::unique_ptr < ObjectHudgetCornerVoxels > | m_lu |
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std::unique_ptr < ObjectHudgetCornerVoxels > | m_lb |
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std::unique_ptr < ObjectHudgetCornerVoxels > | m_ru |
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std::unique_ptr < ObjectHudgetCornerVoxels > | m_rb |
| float | m_openingAngle |
| bool | m_targetHightlight |
| FactionRelationType | m_relationType |