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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for PostProcessingPass, including all inherited members.
| afterContextRebuild() override (defined in PostProcessingPass) | PostProcessingPass | protectedvirtual |
| apply(FrameBuffer &frameBuffer, const RenderMetaData &metadata) override (defined in PostProcessingPass) | PostProcessingPass | virtual |
| beforeContextDestroy() override (defined in PostProcessingPass) | PostProcessingPass | protectedvirtual |
| beforeDraw(FrameBuffer &frameBuffer) (defined in PostProcessingPass) | PostProcessingPass | |
| ContextDependant() (defined in ContextDependant) | ContextDependant | |
| initialize() (defined in PostProcessingPass) | PostProcessingPass | protected |
| isEnabled() (defined in PostProcessingPass) | PostProcessingPass | |
| m_enabled (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_fragmentShader (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_inputMapping (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_name (defined in RenderPass) | RenderPass | protected |
| m_output (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_program (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_quad (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_uniforms (defined in PostProcessingPass) | PostProcessingPass | protected |
| m_vertexShader (defined in PostProcessingPass) | PostProcessingPass | protected |
| name() const (defined in RenderPass) | RenderPass | |
| PostProcessingPass(const std::string &name, std::shared_ptr< ScreenQuad > quad) (defined in PostProcessingPass) | PostProcessingPass | |
| RenderPass(const std::string &name) (defined in RenderPass) | RenderPass | |
| restoreUniforms() (defined in PostProcessingPass) | PostProcessingPass | protected |
| setEnabled(bool enabled) (defined in PostProcessingPass) | PostProcessingPass | |
| setFragmentShader(const std::string &output) (defined in PostProcessingPass) | PostProcessingPass | |
| setInputMapping(const std::unordered_map< std::string, int > &inputMapping) (defined in PostProcessingPass) | PostProcessingPass | |
| setOutput(const std::vector< int > &output) (defined in PostProcessingPass) | PostProcessingPass | |
| setUniform(const std::string &name, const T &value) (defined in PostProcessingPass) | PostProcessingPass | |
| ~ContextDependant() (defined in ContextDependant) | ContextDependant |