Voxellancer  0.3
A game about voxels in space
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PostProcessingPass Member List

This is the complete list of members for PostProcessingPass, including all inherited members.

afterContextRebuild() override (defined in PostProcessingPass)PostProcessingPassprotectedvirtual
apply(FrameBuffer &frameBuffer, const RenderMetaData &metadata) override (defined in PostProcessingPass)PostProcessingPassvirtual
beforeContextDestroy() override (defined in PostProcessingPass)PostProcessingPassprotectedvirtual
beforeDraw(FrameBuffer &frameBuffer) (defined in PostProcessingPass)PostProcessingPass
ContextDependant() (defined in ContextDependant)ContextDependant
initialize() (defined in PostProcessingPass)PostProcessingPassprotected
isEnabled() (defined in PostProcessingPass)PostProcessingPass
m_enabled (defined in PostProcessingPass)PostProcessingPassprotected
m_fragmentShader (defined in PostProcessingPass)PostProcessingPassprotected
m_inputMapping (defined in PostProcessingPass)PostProcessingPassprotected
m_name (defined in RenderPass)RenderPassprotected
m_output (defined in PostProcessingPass)PostProcessingPassprotected
m_program (defined in PostProcessingPass)PostProcessingPassprotected
m_quad (defined in PostProcessingPass)PostProcessingPassprotected
m_uniforms (defined in PostProcessingPass)PostProcessingPassprotected
m_vertexShader (defined in PostProcessingPass)PostProcessingPassprotected
name() const (defined in RenderPass)RenderPass
PostProcessingPass(const std::string &name, std::shared_ptr< ScreenQuad > quad) (defined in PostProcessingPass)PostProcessingPass
RenderPass(const std::string &name) (defined in RenderPass)RenderPass
restoreUniforms() (defined in PostProcessingPass)PostProcessingPassprotected
setEnabled(bool enabled) (defined in PostProcessingPass)PostProcessingPass
setFragmentShader(const std::string &output) (defined in PostProcessingPass)PostProcessingPass
setInputMapping(const std::unordered_map< std::string, int > &inputMapping) (defined in PostProcessingPass)PostProcessingPass
setOutput(const std::vector< int > &output) (defined in PostProcessingPass)PostProcessingPass
setUniform(const std::string &name, const T &value) (defined in PostProcessingPass)PostProcessingPass
~ContextDependant() (defined in ContextDependant)ContextDependant