Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
void | split (std::vector< std::shared_ptr< SplitData >> &splits) |
std::list< WorldObject * > & | splitOffWorldObjects () |
Protected Member Functions | |
WorldObject * | createWorldObjectFromSplitOff (std::shared_ptr< SplitData > split) |
void | removeExtractedVoxelsFromEx (std::shared_ptr< SplitData > split) |
Protected Attributes | |
std::list< WorldObject * > | m_splitOffWorldObjects |