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Voxellancer
0.3
A game about voxels in space
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This is the complete list of members for VoxelRenderData, including all inherited members.
| afterContextRebuild() override (defined in VoxelRenderData) | VoxelRenderData | protectedvirtual |
| beforeContextDestroy() override (defined in VoxelRenderData) | VoxelRenderData | protectedvirtual |
| ContextDependant() (defined in ContextDependant) | ContextDependant | |
| invalidate() (defined in VoxelRenderData) | VoxelRenderData | |
| m_bufferSize (defined in VoxelRenderData) | VoxelRenderData | protected |
| m_isDirty (defined in VoxelRenderData) | VoxelRenderData | protected |
| m_vertexArrayObject (defined in VoxelRenderData) | VoxelRenderData | protected |
| m_voxel (defined in VoxelRenderData) | VoxelRenderData | protected |
| m_voxelDataBuffer (defined in VoxelRenderData) | VoxelRenderData | protected |
| setupVertexAttribute(GLint offset, const std::string &name, int numPerVertex, GLenum type, GLboolean normalised, int bindingNum) (defined in VoxelRenderData) | VoxelRenderData | protected |
| setupVertexAttributes() (defined in VoxelRenderData) | VoxelRenderData | protected |
| updateBuffer() (defined in VoxelRenderData) | VoxelRenderData | protected |
| vertexArrayObject() (defined in VoxelRenderData) | VoxelRenderData | |
| voxelCount() (defined in VoxelRenderData) | VoxelRenderData | |
| VoxelRenderData(std::unordered_map< glm::ivec3, Voxel * > &voxel) (defined in VoxelRenderData) | VoxelRenderData | |
| ~ContextDependant() (defined in ContextDependant) | ContextDependant |