Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
VoxelRenderData (std::unordered_map< glm::ivec3, Voxel * > &voxel) | |
void | invalidate () |
int | voxelCount () |
glow::VertexArrayObject * | vertexArrayObject () |
Protected Attributes | |
std::unordered_map< glm::ivec3, Voxel * > & | m_voxel |
bool | m_isDirty |
int | m_bufferSize |
glow::ref_ptr< glow::Buffer > | m_voxelDataBuffer |
glow::ref_ptr < glow::VertexArrayObject > | m_vertexArrayObject |