Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
VoxelTreeQuery (VoxelTree *voxelTree, const AbstractShape *shape) | |
bool | areVoxelsIntersecting () |
std::unordered_set< Voxel * > | intersectingVoxels () |
Protected Member Functions | |
void | query (VoxelTreeNode *node, std::function< void(Voxel *)> onVoxelIntersection) |
Protected Attributes | |
VoxelTree * | m_voxelTree |
const AbstractShape * | m_shape |
bool | m_queryInterrupted |