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Voxellancer
0.3
A game about voxels in space
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Public Member Functions | |
| VoxelTreeQuery (VoxelTree *voxelTree, const AbstractShape *shape) | |
| bool | areVoxelsIntersecting () |
| std::unordered_set< Voxel * > | intersectingVoxels () |
Protected Member Functions | |
| void | query (VoxelTreeNode *node, std::function< void(Voxel *)> onVoxelIntersection) |
Protected Attributes | |
| VoxelTree * | m_voxelTree |
| const AbstractShape * | m_shape |
| bool | m_queryInterrupted |